2.25.2013

Warforged Head Concepts


These black & white head designs kept me busy for several days. The original sketches in my sketchbook took mere minutes, but rendering them in Photoshop took me a while this time. The middle one on the top row is my favorite, since I imagined him wishing he were "alive" and crafting a molded metal mouth-piece to appear more human.

Warforged are golems crafted from metal, wood, and leather and magically given life in the Eberron D&D campaign setting. While they were produced in large numbers for the battlefields of the massive wars of the time, now that the kingdoms are at peace, their primary functions are much less in demand.  Each Warforged has its own personality and identity, and they were given their freedom and recognized as citizens after the wars ended.

I've been fascinated with the concept since I read about them on the Eberron wiki. By all rights, these dudes are immortal, and are able to customize their bodies themselves. The idea of these guys having individual identities and living among mankind is kind of interesting to me. Many of them have exiled themselves from humanity are are dwelling under the leadership of the mysterious Lord of Blades in the wastelands of the Mournland.

2.21.2013

Happy Birthday Carole!

Run.

Carole has been a good friend for many years, so for her birthday I depicted some creatures she invented way back in the day.

A couple of weeks ago I was taking care of a friend who needed some emergency surgery, so I kind of stumbled with my artistic productivity (and exercise.) This is the first piece I've done in a while, although I have been working in my sketchbook a bit.

As far as exercise updates go, they're pretty sporadic so I don't see any reason to post those. I'm working on getting back on the art & exercise horse.

2.05.2013

Creature Concepts #1


I recently discovered the Feng Zhu Design tutorials, and one of them showed his process for creating creature concepts starting with strong silhouettes.

First I start with some abstract silhouettes with a black brush like this:


From there you fill in the details with your imagination and as many tones as you can muster, and you wind up with something like the image at the top. It's kind of a neat way to design, and you utilize your imagination greatly. Since I fill in the details on separate layers, I'm able to do an infinite number of variations for each one without destroying the silhouettes.

The first batch I did wasn't that great, but here it is anyway:


I added a little bit of color to these originally, but I didn't have enough tones in there to pull out the forms.

Fitness Update:

Week 1 - Day 3: Shoulders/Arms (missed abs from lack of energy)

2.04.2013

Monday's Landscape Study


I messed with the values and brush strokes on this thing for a long time and I had to call it because I wasn't getting anywhere.




Fitness Update:

Week 1 - Day 2: 30 min. Walk/Run Treadmill Intervals - 2 miles
(Unfortunately, all of the P90X cardio routines hurt my knees immensely, so I have to go to the YMCA for those days.)

Monday's Warmup Sketch

Boomstick

2.03.2013

Fighting Through The Failure

I had several paragraphs written about this study, but it was accidentally erased and I think I've spent too much time letting the whole process surrounding this thing bother me.

Short version: It's terrible, I hate it, I gave up on it several times after trying several times to get the features right, and eventually just tried to get the colors, tones, and blending technique that Vermeer used in the original. I felt as if I had a moral victory for pushing through and trying to work on it after giving up, and felt obligated to put the horrible thing up here after that pontificating I did in my last post.  The End.

The Dutch girl with a red hat suddenly became
the Asian lady with an underbite and a  red hat.

Girl with a Red Hat
Johannes Vermeer
c. 1665-1666

Feet #1 & Other Thoughts

First of all, a word of explanation.

I've been reading and studying some artists online that have inspired me to work harder at my art. One suggestion they've been throwing out there for people trying to get better is to post your updates and progress no matter how bad they are. For me, it's chronicling my journey so that I can hopefully see marked improvement over time and serve as a good example to others. As embarrassing as a lot of this stuff is, and despite most of it being nothing pretty to look at, I'm throwing it out there for myself as much as for you all.

I just don't get the attraction
Mr. Tarantino...

So here's my start to Sunday's studies. Feet and hands have so many minute curves that the drawing will look completely off if you don't get the essential ones in the right spots...it can be maddening.


2.02.2013

Gesture Sketches #3

So....tired.......
"The burly mechanic (from Raiders of the Lost Ark) was played by Pat Roach, a stuntman and professional wrestler who appeared in all three of the original movies." -- Indiana Jones Wiki (Did you know that was a thing? I didn't either!)

Hands #2

I've got a lot of errands to run today and probably won't be at the computer until late tonight. So before I got things started I did some additional hand sketches. Have a good Saturday!


2.01.2013

Supergirl 1

Better Luck Next Time
Ugh...I was so beat tonight that this was all I could manage to do. I pretty much had to force myself to pick up that tablet stylus and do something. Luckily I was able to get some Bridgman studies done in my sketchbook earlier.

Hope you're all having a better Friday than I am.

"Supergirl is a female counterpart to Superman. As his cousin, she shares his super powers and vulnerability to Kryptonite. She was created by writer Otto Binder and designed by artist Al Plastino in 1959."--Wikipedia